Bring 501 down to zero
Each scored dart is deducted from your remaining total. Plan the final combination so the score reaches exactly zero.
FidoDarts game guide
Learn how to play all FidoDarts games.
Count down from 501
01 Game turns every score into a decision. Strong scoring builds the lead, but the final darts must finish the remaining points exactly.
Each scored dart is deducted from your remaining total. Plan the final combination so the score reaches exactly zero.
The first player to reach exactly zero under the selected checkout rule wins. If nobody checks out before the game ends, FidoDarts uses CORK to decide the final winner.
How 01 Game works
Every player starts with 501 points.
The points scored in each turn are deducted from that player's remaining total.
Use the selected Open or Double rule and make the remaining score exactly zero.
Checkout options
In describes how scoring begins. Out describes how the game must be finished.
Scoring may begin on any valid segment, and any valid segment may complete the checkout.
Scoring may begin immediately, but the final dart must finish on a Double.
A Double is required to begin scoring, and a Double is also required to finish.
Open 15–20 and Bull
Cricket rewards control as much as accuracy. Players race to open the target numbers, protect scoring chances and close the areas their opponents still need.
Score three Counts on each target from 15 to 20 and Bull. After you open a target, later hits can add points while an opponent still has that target open.
Close every target and hold the highest score. A target stops scoring after every player has closed it. The final result is decided when all targets are closed or all rounds are complete.
How Cricket works
Only these seven target areas are used in Standard Cricket.
A Single is one Count, a Double is two and a Triple is three. Three Counts open that target.
Further hits add points while another player has not yet closed the same target.
Once all players close a target, nobody can score on it again.
Cricket score marks
The mark beside each target shows progress toward the three Counts required to open it.
0 Count
No mark yet
1 Count
One hit
2 Counts
Two hits
3 Counts
Target opened
Three Cricket modes
Each mode keeps Cricket's target-control idea but changes how points or target areas work.
Open 15–20 and Bull, score on targets your opponents have not closed, then close the board.
Winner: highest score after completing the targets
The Cricket structure remains, but hits in scoring areas give points to the opponent. The aim is to avoid the higher total.
Winner: lower score
A tactical Cricket variation that also includes Double and Triple target areas. A Triple hit can be used to close a Cricket number or score points.
Winner: complete the targets with the leading scoreAdd scores across 8 rounds
Count Up is direct and easy to follow: every point matters, every round builds the total, and the scoreboard shows exactly who is ahead.
Every valid score is added to your running total. There is no checkout: keep building the score for all eight rounds.
After eight rounds, the player with the highest accumulated score wins.
How Count Up works
Every player begins with a score of zero.
All scored darts add directly to the player's running total.
Compare the final totals after Round 8. The largest total wins.
Combine 01 Game and Cricket
MEDLEY combines classic FidoDarts games such as 01 Game and Cricket. Each completed game counts as a win, and the player with the most wins takes the match.
Play the selected sequence of 01 Game and Cricket games. Each game won adds one win to the match result.
The player who wins the most games wins the match. The match ends early as soon as a player secures the required wins; in Best of 3, two wins end the match.
How MEDLEY works
The selected MEDLEY determines the sequence and required number of wins.
Complete the included 01 Game and Cricket games.
Every completed game updates the match win total.
The match ends immediately when one player can no longer be overtaken.
Rule visuals
These screens show the selected MEDLEY format and the final match result.
501 under a fixed competition format
PRO 501 follows 01 Game scoring in a competition format. Two players can play one Leg/Set or a Best of 3, Best of 5, Best of 7 or another available multi-Leg/Set match.
Follow 01 Game scoring: subtract each score from 501 and finish exactly at zero. PRO 501 fixes the rule at Open In / Double Out.
A single Leg/Set ends when one player wins it. In a Best of series, the match ends immediately when one player reaches the required victories; Best of 3 ends at two wins.
How PRO 501 works
Select one Leg/Set or an available Best of 3, Best of 5, Best of 7 or other multi-Leg/Set format.
Both players count down from 501 following 01 Game scoring.
Open In / Double Out is fixed and cannot be customized.
The match ends as soon as one player reaches the required number of wins.
Seven mini-games with drink penalties
BEVERAGES is a seven-round party game. Each round uses a different mini-game, and the losing player receives a drink penalty.
Complete all seven mini-games. Each mini-game tests a different action or scoring goal.
After all seven rounds, the player with the fewest drink penalties wins.
Seven BEVERAGES mini-games
Aim for the highest score.
Do not let the balloon burst.
Slide the beverage into the target range.
Stop the toaster at the best moment.
Aim for the center to score more.
Watch carefully and find the bunny.
Throw darts to get the maximum number.
Rule visuals
See the round penalty, final result and the screen used by each mini-game.
Gameplay video
This muted video starts automatically and loops while this game is open.
Build two lines before your opponent
BINGO turns the board into a two-player contest for blocks. Complete two lines while defending occupied blocks and using the shared Star.
A line is five consecutive occupied blocks vertically, horizontally or diagonally.
The first player to form two lines wins the game.
How BINGO works
Hit the corresponding areas to claim blocks on the BINGO board.
Five consecutive blocks vertically, horizontally or diagonally form one line.
Hit an opponent's occupied block twice to take it over.
The Star is a bonus block that belongs to both players.
The first player to make two lines wins.
Rule visuals
The rule graphics show the win target, a completed line, block grabbing and the shared Star.
Gameplay video
This muted video starts automatically and loops while this game is open.
Attack, charge SP and protect your HP
BOXING is a two-player battle driven by dart targets. Accurate combinations charge SP, while Doubles, Triples and number 20 provide defensive options.
Attack by hitting the assigned number. The target numbers are shown as three adjacent dartboard segments.
The first player to reduce the opponent's HP to 0 wins.
How BOXING works
Hit the three adjacent target numbers shown by the game to damage the opponent.
Hit target numbers in specific patterns to increase SP.
When the SP gauge is full, unleash the SP attack skill.
Charge SP by hitting all three target numbers in one round or the same target number three times in one round.
Hit Double or Triple segments to receive a protective DT Shield.
Hit number 20 to recover HP.
Rule visuals
These screens show the target areas, SP attacks, charging patterns, shield and HP recovery.
Gameplay video
This muted video starts automatically and loops while this game is open.
Race your donkey to the finish
DONKEY gives every player a target number and turns accurate hits into race movement. Move your donkey forward while sending opponents backward.
Hit your own target number to move forward. Hit an opponent's target number to move that donkey backward; Doubles and Triples increase movement.
The first player to reach the finish wins. If the game ends first, the player closest to the finish wins.
How DONKEY works
Each player throws one dart with the non-dominant hand to set a target number.
A hit on your target number moves your donkey forward.
A hit on an opponent's target number moves that donkey backward.
Double and Triple hits increase the amount of movement.
Rule visuals
The dartboard graphic shows how the opening throw determines each player's target number.
Gameplay video
This muted video starts automatically and loops while this game is open.
Climb ladders and avoid snakes
SNAKELADDER maps dart results to movement on the board. Ladders give quick progress, while snakes send a player backward.
Use each dart result to move the mapped number of steps across the board.
The first player whose movement reaches FINISH wins.
How SNAKELADDER works
Use the displayed dartboard mapping to determine how many steps to move.
Landing on a ladder moves the player forward quickly.
Landing on a snake sends the player backward.
Continue moving until one player reaches the finish first.
Rule visuals
These rule graphics show the finish goal, ladder and snake movement, and the dartboard-to-step mapping.
Gameplay video
This muted video starts automatically and loops while this game is open.
Find targets and sink ships for bonus points
SINK THE SHIP awards one point for each target number hit. T20 can detonate three random numbers, and sinking larger ships earns larger bonuses.
Every target number hit scores one point. Use T20 to randomly detonate three numbers and uncover ship areas.
The player or team with the higher score wins.
How SINK THE SHIP works
Every number hit adds 1 point.
A T20 hit randomly detonates three numbers.
Completing a ship awards a bonus based on its size.
A 2-size ship gives 5 points, 3-size gives 10, 4-size gives 15 and 5-size gives 20.
Rule visuals
Larger ships award larger bonuses when sunk.
Gameplay video
This muted video starts automatically and loops while this game is open.
Real-time matches from anywhere
GLOBALMATCH brings existing FidoDarts games online. View players in the lobby, send or receive invitations, and play together in real time regardless of distance.
Use the online lobby to find and invite FidoDarts players, then compete in a real-time remote match.
Available online games
GLOBALMATCH currently includes these game types.
Rule visuals
These are three independent lobby features for viewing players, managing invitations and publishing a match announcement.
AI match
If no other players are currently in the lobby, you can play against the AI while you wait. Other FidoDarts players can still send you an online match invitation during the AI match. When an invitation arrives, you can end the AI match and return to online play immediately.
High-score events for qualifiers and prize competitions
FidoDarts or local distributors can launch an Event CountUp. Organizers can use Qualifying mode for professional competition or Prize Competition mode to attract participation at events and busy public locations.
Qualifying mode ranks players for professional tournament advancement. Prize Competition mode turns high-score attempts into an easy-to-join activity for events, exhibitions, booths and busy commercial areas.
Two event modes
Each mode uses Event CountUp scoring for a different event purpose.
Use Event CountUp as a qualifier for a professional tournament. Players usually need a FidoDarts App account to participate.
Run a high-score prize activity at an event, exhibition, booth or busy commercial area. Visitors can compete as guests without an account.
Qualifying mode
Professional events commonly use Event CountUp as a tournament qualifier. Players usually register a FidoDarts App account before taking part.
Prize Competition mode
This mode is suitable for events, exhibitions, vendor booths and busy commercial areas where a high-score prize game can attract visitors. Players can compete as guests without an account.
FidoDarts App
Players can use the FidoDarts App to review competition information, rankings and the list of participating stores.
For local distributors
FidoDarts distributors can publish Event CountUp competitions through the provided backend.
Recurring competition for connected players
FidoDarts and local distributors organize leagues on a recurring basis. Players need a FidoDarts App account to participate, then can follow league information through the league website and the App.
Players can enter an organized league, check schedules and results, review performance and rankings, and follow available live coverage from the same FidoDarts ecosystem.
Rule visuals
The league interface presents the competition lobby, upcoming schedule and current ranking in clearly separated views.
League formats
Choose the league format that matches how players will compete.
Players compete on the same dart machine.
Players compete through a remote network connection.
League features
League organizers decide whether to enable either feature.
Sandbagging checks help prevent entrants from concealing their true playing strength. The competition system can determine sandbagging by comparing the Rating recorded for the current match with the average Rating from the most recent 30 matches. If the winning team is judged to have sandbagged, the opponent is declared the winner. The organizer decides whether to enable this feature.
Handicap adjustments help prevent one-sided matches caused by a large difference in playing strength. The competition system can automatically adjust the level or points according to the Rating difference between both sides. The organizer decides whether to enable this feature.
Competition continuity
The FidoDarts league system provides data recovery for unexpected network or power interruptions.
FidoDarts App
The FidoDarts App lets players check the league schedule, game results, performance data and team ranking.
FidoLive
FidoDarts provides the FidoLive system so organizers can stream the dart machine screen while league matches are being played.
For local distributors
FidoDarts distributors can use the provided backend to publish LOCAL LEAGUE and ONLINE LEAGUE competitions. The player-facing league website, App information and FidoLive coverage form a connected competition experience.
League example
The 2024 FIDO Asian League materials show the event identity, final bracket and live match coverage in actual use.
Bracket competition for local and online play
FidoDarts and local distributors organize tournaments on a recurring basis. Players need a FidoDarts App account to participate and can follow tournament information through the tournament website and the App.
Players can take part in an organized tournament, advance from the group stage into an automatically arranged bracket, and follow schedules, players, board numbers, results and available live coverage.
Rule visuals
The tournament interface presents the event lobby, round-robin schedule and current ranking in separate views so players can quickly find the information they need.
Tournament formats
Choose the tournament format that matches how players will compete.
Players compete at the tournament venue.
Players compete through a remote network connection.
Tournament operation
The tournament system keeps the competition structure current as matches progress.
After players advance from their groups, the tournament bracket can be arranged automatically.
Participants can view the updated schedule, bracket, players and board numbers during the darts event.
Tournament features
Tournament organizers decide whether to enable either feature.
Sandbagging checks help prevent entrants from concealing their true playing strength. The competition system can determine sandbagging by comparing the Rating recorded for the current match with the average Rating from the most recent 30 matches. If the winning team is judged to have sandbagged, the opponent is declared the winner. The organizer decides whether to enable this feature.
Handicap adjustments help prevent one-sided matches caused by a large difference in playing strength. The competition system can automatically adjust the level or points according to the Rating difference between both sides. The organizer decides whether to enable this feature.
Competition continuity
The FidoDarts tournament system provides data recovery for unexpected network or power interruptions.
FidoDarts App
Players can use the FidoDarts App to check tournament schedules, match results, the real-time bracket and available live coverage.
FidoLive
FidoDarts provides the FidoLive system so organizers can stream the dart machine screen while tournament matches are being played.
For local distributors
FidoDarts distributors can publish tournaments through the provided backend.
Tournament examples
These materials show FidoDarts tournament identity, champions, online competition and an official qualifier in actual use.
Measure the stability of your throw
CONSISTENCY records all dart landing points and calculates their consistency, making it possible to check the stability of your throwing.
Complete the practice while FidoDarts records each landing point and calculates consistency.
Use the recorded landing points and calculated consistency to check throwing stability.
How CONSISTENCY works
Choose CONSISTENCY for one to four players.
FidoDarts records every dart landing point.
Use the calculated result to check throwing stability.
FidoDarts App records
The FidoDarts App keeps practice history, dart grouping and recent progress so you can review each session.
Track your Bull's Eye hit rate
BULL'S EYE displays the hit rate as Bull's Eye darts divided by total darts, giving a direct measure for this scoring practice.
Aim at the Bull's Eye throughout the practice and build a record of successful hits.
The screen calculates Bull's Eye darts divided by total darts so you can evaluate the session.
How BULL'S EYE works
Choose the mode for one to four players.
Throw each dart at the center target.
Compare Bull's Eye darts with the total number of darts thrown.
FidoDarts App records
The FidoDarts App keeps practice history, dart grouping and recent progress so you can review each session.
Practice selected Double targets
DOUBLES lets you choose a game type based on the targets you want to practice. Hitting the assigned area advances to the next grid.
Work through the targets defined by the chosen game type and hit each target area.
Every successful target hit advances you to the next grid.
How DOUBLES works
Select the type that matches the specific targets you want to practice.
Throw at the target area shown by the game.
A successful hit moves the practice to the next grid.
FidoDarts App records
The FidoDarts App keeps practice history, dart grouping and recent progress so you can review each session.
Solve checkout questions before time runs out
CHECKOUT presents game-based questions and counts how many you complete before the game ends. Different types support different practice methods.
Solve as many of the presented game-based questions as possible before the game ends.
The completed total shows how many checkout questions you solved during the practice.
How CHECKOUT works
Select the type that matches the checkout practice method you want.
FidoDarts presents a checkout situation to complete.
Continue solving questions until the game ends.
FidoDarts App records
The FidoDarts App keeps practice history, dart grouping and recent progress so you can review each session.
Practice S20, D20 and T20 across 33 rounds
99 DARTS scores hits on S20, D20 and T20 across 33 rounds. Easy, Medium and Difficult assign different point values to the same three targets.
Aim at S20, D20 and T20 and build the highest practice total by the end of 33 rounds.
Go to the shooting page and press the green button before throwing.
Three difficulty rules
Single = 1 point, Double = 2 points, Triple = 3 points.
Single = 1 point, Double = 1 point, Triple = 2 points.
Single = 0 points, Double = 0 points, Triple = 3 points.
Continue aiming at the 20 segment and compare the accumulated total at the end.
FidoDarts App records
The FidoDarts App keeps practice history, dart grouping and recent progress so you can review each session.
Repeat 301 checkouts within the round limit
LOOP 301 follows 01 Game rules from a starting score of 301. A checkout earns one Star; after two Stars, that player's participation ends while the others continue.
Use the same rules as 01 Game to reduce 301 to zero. Each successful checkout earns one Star.
After a player completes two checkouts and earns two Stars, WINNER appears and that player's participation ends. Other players continue.
How LOOP 301 works
Each player begins at 301 and follows 01 Game rules.
Reduce the score to zero to receive one Star.
After two checkouts, WINNER appears and that player stops participating.
The game ends when all players complete two checkouts or the round limit is reached.
FidoDarts App records
The FidoDarts App keeps practice history, dart grouping and recent progress so you can review each session.
Product and partnership enquiries
After reviewing the game rules, contact the FidoDarts team for product specifications, availability or partnership information.